Hi everyone 👋 I’m building a Unity app (VR + Mobile) that needs a WebSocket client for WebRTC signaling (connecting to Supabase Realtime over WSS) for casting VR visuals to a mobile device.
Requirements: • Works with Unity Package Manager (UPM) or easy Git URL install • Supports WSS (secure WebSocket) • Works on Android, Windows, and Quest • Lightweight (no heavy SDKs)
I tried NativeWebSocket and websocket-sharp, but I’m running into assembly/package issues.
Does anyone recommend a stable UPM-compatible WebSocket package for Unity that fits this use case?
Thanks in advance! 🙏
The user is building a Unity app for VR and mobile that requires a WebSocket client for WebRTC signaling to connect to Supabase Realtime. They need a package compatible with Unity Package Manager, supporting WSS, and working on multiple platforms. They have tried NativeWebSocket and websocket-sharp but faced issues.