Are you looking for proxy interviwer?
Hi Zmeena, Sent you my proposal with my availability and portfolio. Hope to talk to you soon. Thanks
I'd happy to help you
Sure
Hey, is there any forgot password option there? you can try
Hi <@262900260924424192> Nice to meet you. Supabase can actually work very well for 2D multiplayer depending on the game type. I’ve used it mainly for real-time apps using Realtime channels, Postgres row-level security, and serverless functions, and it can handle lobbies, matchmaking, player state sync, and leaderboards pretty cleanly. If you're working with C#, you can either call the REST endpoints directly or use the Supabase C# client, but for real-time gameplay it's usually better to separate: game state (memory or server logic) persistent data (Supabase Postgres) realtime events (Supabase Realtime / WebSockets) Happy to exchange ideas if you want. I work a lot with Supabase architecture and backend design, so I might be able to help if you get stuck.