Building a turn-based 2D card game in Flutter without Flame or Unity
Confident-Cabinet688 shares their experience building a 2D turn-based card game using Flutter without traditional game engines like Flame or Unity. They discuss technical challenges, such as handling drag events and state management, and their decision to use Signals over Provider and Supabase over Firebase. They seek feedback on whether using a game engine would have simplified their process and opinions on the use of Signals and flutter_animate.
Client libraries
Integrations
Realtime